A downloadable game

ClashField

⚔️ A high-stakes strategy with deckbuilding and chaos! ⚔️

About The Game

ClashField is a fast-paced, 1-on-1 tower defense prototype where strategy, timing, and resource management are key to victory.

This game was built on the theme "Observe, Copy, Modify".

  • We Observed the addictive real-time deck-cycling and energy management from Clash Royale.
  • We Copied the 2D tile-based arena and unit placement from Plants vs. Zombies.
  • We Modified these concepts into a unique tactical experience where every second counts.

How to Play

Your goal is simple: Destroy the enemy castle before they destroy yours.

You have 3 minutes. But the rules change as the game goes on:

  • Minute 1: 1x Energy regeneration.
  • Minute 2: 2x Energy regeneration!
  • Minute 3: 3x Energy! (Total chaos)

If no castle is destroyed when the timer hits 0:00, the game enters Tiebreaker Mode: the castle with the lowest health is instantly destroyed!

Features

  • Real-Time 8-Card Cycle: Build your deck of 8 cards and manage your 4-card hand. Every card you play cycles in a new one from your queue.
  • Diverse Unit Roles:
    • Attacker: Deploy Warriors, ranged Archers, and spear-wielding Lancers.
    • Healer: Use the Monk to heal your troops (but not your buildings!).
    • Spawner: Build Barracks that automatically spawn Warriors onto the battlefield.
    • Defender: Construct Archer Towers for long-range defense.
  • Decay Mechanic: Player-built buildings (Barracks, Archer Towers) lose health over time. Use them wisely!
  • Game-Changing Spells:
    • Fireball: Launch a parabolic fireball from your castle to decimate a group of enemies.
    • Tornado: Cast a vortex on the field that pulls all nearby units into its center, disrupting their attack.
  • Smart AI Opponent: Face off against an AI that manages its own energy and ramps up its aggression and "think speed" as the game timer counts down.
  • Full Game Loop: Features a Main Menu, "Game Over" screen, and options to return to the menu or "Play Again" (hot restart) instantly.

Controls

  • Mouse Click (on UI Card): Select a card from your hand.
  • Mouse Click (on Arena): Deploy the selected card.

Credits

This game was made possible using the following amazing, free-to-use assets. A huge thank you to the original artists!

Art & Visuals

  • Main Art Pack (Characters, Buildings, Terrain): "Tiny Swords (Free Pack)" by Pixel Frog.
  • Spell Effects (Fireball, Tornado, etc.):
    • "2D Pixel Art Game Spell/Magic Fx" by ppeldo.
    • "V.A's Basic Spells and Buffs" by Atelier Pixerelia.

UI & Interface

  • Health & Energy Bars: "Health Bars" pack by GabrielaTot.
  • Card Frames & Panels: "Card Frame Template" by PIPOSCHPATZ.
  • GUI Elements: "Minimal Fantasy GUI" by etahoshi.

Sound & SFX

  • Sound packs generously provided by Audacity, Leohpaz, and Atelier Magicae.

Font

  • "Mork Dungeon" font by Mark Gosbell.


Developer Note: This game is a prototype built as a deep dive into core real-time strategy (RTS) mechanics, advanced AI, and flexible game architecture in Unity. We had a blast building everything from the ScriptableObject-based card system to the custom UI and 2D sorting. We hope you have fun playing it!

Download

Download
ClashField.zip 37 MB

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