159_Team Spica_Universitas Brawijaya_ClashField
A downloadable game
ClashField
⚔️ A high-stakes strategy with deckbuilding and chaos! ⚔️
About The Game
ClashField is a fast-paced, 1-on-1 tower defense prototype where strategy, timing, and resource management are key to victory.
This game was built on the theme "Observe, Copy, Modify".
- We Observed the addictive real-time deck-cycling and energy management from Clash Royale.
- We Copied the 2D tile-based arena and unit placement from Plants vs. Zombies.
- We Modified these concepts into a unique tactical experience where every second counts.
How to Play
Your goal is simple: Destroy the enemy castle before they destroy yours.
You have 3 minutes. But the rules change as the game goes on:
- Minute 1: 1x Energy regeneration.
- Minute 2: 2x Energy regeneration!
- Minute 3: 3x Energy! (Total chaos)
If no castle is destroyed when the timer hits 0:00, the game enters Tiebreaker Mode: the castle with the lowest health is instantly destroyed!
Features
- Real-Time 8-Card Cycle: Build your deck of 8 cards and manage your 4-card hand. Every card you play cycles in a new one from your queue.
- Diverse Unit Roles:
- Attacker: Deploy Warriors, ranged Archers, and spear-wielding Lancers.
- Healer: Use the Monk to heal your troops (but not your buildings!).
- Spawner: Build Barracks that automatically spawn Warriors onto the battlefield.
- Defender: Construct Archer Towers for long-range defense.
- Decay Mechanic: Player-built buildings (Barracks, Archer Towers) lose health over time. Use them wisely!
- Game-Changing Spells:
- Fireball: Launch a parabolic fireball from your castle to decimate a group of enemies.
- Tornado: Cast a vortex on the field that pulls all nearby units into its center, disrupting their attack.
- Smart AI Opponent: Face off against an AI that manages its own energy and ramps up its aggression and "think speed" as the game timer counts down.
- Full Game Loop: Features a Main Menu, "Game Over" screen, and options to return to the menu or "Play Again" (hot restart) instantly.
Controls
- Mouse Click (on UI Card): Select a card from your hand.
- Mouse Click (on Arena): Deploy the selected card.
Credits
This game was made possible using the following amazing, free-to-use assets. A huge thank you to the original artists!
Art & Visuals
- Main Art Pack (Characters, Buildings, Terrain): "Tiny Swords (Free Pack)" by Pixel Frog.
- Spell Effects (Fireball, Tornado, etc.):
- "2D Pixel Art Game Spell/Magic Fx" by ppeldo.
- "V.A's Basic Spells and Buffs" by Atelier Pixerelia.
UI & Interface
- Health & Energy Bars: "Health Bars" pack by GabrielaTot.
- Card Frames & Panels: "Card Frame Template" by PIPOSCHPATZ.
- GUI Elements: "Minimal Fantasy GUI" by etahoshi.
Sound & SFX
- Sound packs generously provided by Audacity, Leohpaz, and Atelier Magicae.
Font
- "Mork Dungeon" font by Mark Gosbell.
Developer Note: This game is a prototype built as a deep dive into core real-time strategy (RTS) mechanics, advanced AI, and flexible game architecture in Unity. We had a blast building everything from the ScriptableObject-based card system to the custom UI and 2D sorting. We hope you have fun playing it!
| Status | Released |
| Author | Foazan |
| Genre | Strategy |
| Tags | 2D |
| Content | No generative AI was used |



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